Dice is health, strength, and money

Board

The board is made up of 2 rings, with a set of bridges between them

  • Players start on the inner ring
  • Monster starts on the outer ring
  • The bridges move every turn

Dice

Players start with no dice
Die pickups start on all non-wall spaces on outer ring

Win condition

First player to get back to the middle with the trinket and 3 dice wins

On your turn

  1. Movement: roll 3 dice
    • Monster moves lowest number, fan moves median number, player moves highest number
      • You control how all 3 of these things move
      • Move these 3 in any order
        • You can also split up movement (e.g. if player moves 3, you can first move 2, next move something else, and then move player 1)
    • If the player lands exactly on a die, they pick it up
      • Max 3 dice
        • If you already have 3 dice, you can’t pick up any more
  2. Dice sacrifices, OPTIONAL: sacrifice dice any number of times to do things
    • Wall placement: costs 1 die
      • Roll a die for number of walls to get
      • Place new walls OR take control of existing walls owned by other players
      • Can only place walls on marked wall spaces
      • Only the player who controls a wall may go to the space it is on
    • Summon monster: costs 1 die
      • Summon a new monster anywhere on the board, except on top of a player
    • After sacrificing a die, a die pickup spawns on the farthest away non-wall space on the outer ring
  3. Player vs. Monster combat: If the monster is on the same space as a player, then they must fight; if adjacent to monster, choose whether or not to fight:
    • Monster rolls 3 dice
    • Player rolls however many dice they have (0 to 4)
    • Highest sum of rolled dice wins fight
      • If you have 0 dice you are guaranteed to lose
      • Both reroll if tied
      • If player wins fight:
        • Get a trinket
          • 1. Max 2 trinkets in circulation
      • If monster wins fight:
        • Player loses a die
          • If you already have zero dice before losing one, go back to the middle instead
        • Player loses a trinket if they have any
        • Monster may attack another player if adjacent
        • Player decides which adjacent space to go to after fight
  4. Player vs. Player combat: If player lands on same space as another player, they must fight; if adjacent to another player, player who moved chooses whether or not to fight:
    • Extends rules from player vs. monster
    • Winning player steals a trinket from the losing player
      • If the loser doesn’t have a trinket, the winner doesn’t get one
    • Whoever moved most recently must move away, winning player decides which adjacent space they go to
    • Losing player loses a die roll’s amount of walls, chosen by the winner