Dice is health, strength, and money
Board
The board is made up of 2 rings, with a set of bridges between them
- Players start on the inner ring
- Monster starts on the outer ring
- The bridges move every turn
Dice
Players start with no dice
Die pickups start on all non-wall spaces on outer ring
Win condition
First player to get back to the middle with the trinket and 3 dice wins
On your turn
- Movement: roll 3 dice
- Monster moves lowest number, fan moves median number, player moves highest number
- You control how all 3 of these things move
- Move these 3 in any order
- You can also split up movement (e.g. if player moves 3, you can first move 2, next move something else, and then move player 1)
- If the player lands exactly on a die, they pick it up
- Max 3 dice
- If you already have 3 dice, you can’t pick up any more
- Max 3 dice
- Monster moves lowest number, fan moves median number, player moves highest number
- Dice sacrifices, OPTIONAL: sacrifice dice any number of times to do things
- Wall placement: costs 1 die
- Roll a die for number of walls to get
- Place new walls OR take control of existing walls owned by other players
- Can only place walls on marked wall spaces
- Only the player who controls a wall may go to the space it is on
- Summon monster: costs 1 die
- Summon a new monster anywhere on the board, except on top of a player
- After sacrificing a die, a die pickup spawns on the farthest away non-wall space on the outer ring
- Wall placement: costs 1 die
- Player vs. Monster combat: If the monster is on the same space as a player, then they must fight; if adjacent to monster, choose whether or not to fight:
- Monster rolls 3 dice
- Player rolls however many dice they have (0 to 4)
- Highest sum of rolled dice wins fight
- If you have 0 dice you are guaranteed to lose
- Both reroll if tied
- If player wins fight:
- Get a trinket
- 1. Max 2 trinkets in circulation
- Get a trinket
- If monster wins fight:
- Player loses a die
- If you already have zero dice before losing one, go back to the middle instead
- Player loses a trinket if they have any
- Monster may attack another player if adjacent
- Player decides which adjacent space to go to after fight
- Player loses a die
- Player vs. Player combat: If player lands on same space as another player, they must fight; if adjacent to another player, player who moved chooses whether or not to fight:
- Extends rules from player vs. monster
- Winning player steals a trinket from the losing player
- If the loser doesn’t have a trinket, the winner doesn’t get one
- Whoever moved most recently must move away, winning player decides which adjacent space they go to
- Losing player loses a die roll’s amount of walls, chosen by the winner