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Players

Board Settings

Land Space Width px, base
Bridge/Water Space Width px, base
Center Island Radius px, base
Center Island Spaces spaces
Outside Spaces per Bridge spaces
Number of Rings rings

Dice Demons

Dice as health & power

Board

The board is made up of a center island, and 2 land rings. All are surrounded by water, with bridges between each ring and the island.

  • Players start on the center island
  • One monster starts on the outermost ring, on a random space

Dice

Dice are resources that players can pick up from around the board. Having more dice makes you stronger in combat, and dice can also be spent to do special actions on your turn.

Players start with no dice, and may have up to a maximum of 3. Dice pickups start on random spaces on the rings, and are renewable.

Win condition

First player to get back to the middle with the trinket and 3 dice wins. The trinket is obtained by winning a fight against a monster, or a player that already got a trinket.

On your turn

  1. Movement

    Roll three D6s

    • Monster moves lowest number, bridges move median number, player moves highest number
      • You control how all 3 of these things move
      • Move these 3 in any order
        • You can also split up movement (e.g. if player moves 3, you can first move 2, next move something else, and then move player 1)
    • If a player walks over a die on the board, they pick it up
      • Max 3 dice
        • If you already have 3 dice, you can’t pick up any more
      • Dice pickups are renewable: when you pick a die up, another one spawns somewhere else on the board
  2. Dice sacrifices - OPTIONAL

    Any number of times, sacrifice 1 die to do any of the following:

    • Wall placement: costs 1 die
      • Roll a die for number of walls to get
      • Place new walls OR take control of existing walls owned by other players
      • Can only place walls on marked wall spaces
      • Only the player who controls a wall may go to the space it is on
    • Summon monster: costs 1 die
      • Summon a new monster anywhere on the board, except on top of a player
    • After sacrificing a die, a die pickup spawns on a random non-wall space on the outer ring
  3. Combat

    If a player or monster lands on a space occupied by a player, then they must fight

    • The party who lands on the other (i.e. who moved most recently) is the "attacker"
    • Monsters roll 2 dice
    • Players roll however many dice they have (0 to 3)
    • Highest sum of rolled dice wins fight
      • If tied:
        • Player vs Monster: Monster wins
        • Player vs Player: Both reroll until not tied*
          • *If both players have zero dice, attacker wins
      • If player loses (against either player or monster):
        • Player loses a die
          • If you already have zero dice before losing one, go back to the center instead
        • Player loses a trinket if they have any
        • Winner pushes player to adjacent space:
          • If winner is player, winner chooses which
          • If winner is monster and attacker is monster, the player who moved the monster chooses which
          • If winner is monster and attacker is player, player goes back to previous space
          • N/A if sent back to center
        • Nothing happens to the monster itself if it wins
      • If player wins against monster:
        • Get a trinket
          • Max 1 trinket on any one player
          • Max 2 trinkets in circulation (no trinket reward if already 2 amongst players)
        • Monster dies
      • If player wins against another player:
        • If loser has a trinket, winner steals it
        • If loser has walls, winner may remove up to a die roll's amount of loser's walls